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Sam Pattuzzi 0 Unreal Multiplayer Master Online Game Development In C++

$40.50

Created in collaboration with Epic Games, this course will show you how to create Epic multiplayer experiences using the world class Unreal Engine. This course hits the ground running

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Sam Pattuzzi 0 Unreal Multiplayer Master Online Game Development In C++Sam Pattuzzi 0 Unreal Multiplayer Master Online Game Development In C++


Created in collaboration with Epic Games, this course will show you how to create Epic multiplayer experiences using the world class Unreal Engine. This course hits the ground running, instantly getting you playing your own multiplayer games with other students.

As the engine underpinning many AAA games (including Fortnite), Unreal is full of tools for creating multiplayer games extremely quickly. However, knowing where to start with Unreal Engine can be intimidating.

With a massive feature set and little documentation, you get stuck understanding where to begin. This course makes understanding Unreal super easy. Not only do we show you how to use the engine, but we teach you the fundamental concepts. These skills allow you to pick up new features for yourself.

This course is aimed at beginner to intermediate Unreal users with some knowledge of C++. Not too confident? Don’t worry, the course will take you through everything step by step and give you plenty of practice to build up that confidence with coding.

We don’t assume any knowledge about networking or multiplayer games. We will teach you about everything you need to know about networks from the basics of latency in networks to the advanced topics of state synchronisation.

This course will not teach you to make a massively multiplayer game. But it will teach you the fundamentals you need to understand how an MMO could be built.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Become a multiplayer master now, you won’t be disappointed!

Course Curriculum

Unreal Multiplayer Master: Video Game Dev In C++ Course
Puzzle Platforms – Connecting Players

Course Promo (1:58)

Introduction to Puzzle Platforms (2:03)

Connecting Two Players (12:19)

How to Be an Active Student (13:56)

Surveying the Multiplayer Space (11:14)

Meet the Client-Server Model (19:09)

Tips For Not Spawning

Detecting Where Code is Running (17:57)

Mid-section Quiz

Authority and Replication (16:51)

Widgets For FVector Properties (16:01)

Sending The Platform Back (14:37)

Set Up A Simple Puzzle (14:19)

Playing Over The Internet (15:51)

Set Up A Platform Trigger (17:08)

Mid-section Quiz

Handling Overlap Events In C++ (14:04)

Activating Platforms From Triggers (22:45)

When To Use A GameInstance (14:21)

Console Commands With Exec (14:31)

Hosting Servers With ServerTravel (15:33)

Joining Servers With ClientTravel (9:18)

Sharing Your Game On Itch.io (19:25)

Puzzle Platforms Wrap-up (1:21)

End Of Section Quiz

The UE4 Network Compendium

Menu System – Polishing Our Game

Introduction to Menu System (1:00)

Create a Menu Blueprint (17:36)

Accessing UI Classes in C++ (19:56)

Load And Display UMG In C++ (10:09)

Potential Error Messages

Changing UI Input Modes (12:25)

Advanced UMG Widget Layout (19:09)

Mid-section Quiz

Custom Buttons And Fonts (13:45)

Solution: Custom Buttons And Fonts (7:34)

Connecting UMG to C++ (9:05)

Initialisers and UButton Callbacks (11:54)

Interfaces To Invert Dependencies (15:59)

Solution: Injecting Dependencies (6:08)

Mid-section Quiz

Deactivating Menus (13:11)

Sub-Menus With Widget Switchers (7:40)

Solution: Styling Our Sub-Menu (12:57)

Navigating Menus In C++ (15:23)

Reading Text Fields From C++ (18:32)

Challenge: Loading In-Game Menus (21:58)

Challenge: Leaving A Server (15:39)

Quitting A Game From C++ (13:12)

End Of Section Quiz

Menu System Wrap-up (1:01)

What Now?

Online Multiplayer

Introduction to Steam Multiplayer (1:04)

Getting The Steamworks SDK (9:02)

Errors Building SpaceWar

Building SpaceWar In Visual Studio (16:06)

Building SpaceWar In Xcode (8:52)

Testing Steam Lobbies (9:15)

The Online Sub-System (16:16)

NULL Sub-System For Testing (9:49)

Memory Management In C++ (13:32)

Mid-section Quiz

Creating Online Sessions (16:56)

Destroying Online Sessions (11:44)

Finding Online Sessions (12:08)

Query Parameters & Session Settings (12:11)

Lists Of Widgets With ScrollBox (20:16)

Populating The Server List (20:15)

Mid-section Quiz

Selecting A Server (18:43)

Joining A Session (15:38)

Enabling The Steam OSS (13:44)

Enabling Steam In Packaged Builds

“Presence” For Steam Lobbies (14:48)

Mid-section Quiz

Row Selection In Lists (18:40)

Displaying Search Result Properties (21:05)

Debugging The Search Results (11:08)

Custom Session Settings (19:06)

Continued: Custom Session Settings (13:42)

Mid-section Quiz

GameMode And Multiplayer (18:07)

Enabling Seamless Travel (15:19)

Debugging Engine Code (19:43)

Bugs In Steam OSS

Starting A Session (20:45)

Handling Network Errors (7:37)

End Of Section Quiz

Steam Multiplayer Wrap-up (1:17)

Krazy Karts – State Synchronisation And Interpolation

Introduction to Krazy Karts (1:17)

Creating A Go-Kart Pawn (17:36)

Understanding Forces And Movement (12:50)

Blocking Movement Without Physics (15:03)

Rotations With Quaternions (14:48)

Simulating Air Resistance (14:39)

Mid-section Quiz

Simulating Rolling Resistance (11:55)

Steering And Turning Circles (15:23)

Server Functions & Cheat Protection (17:35)

AutonomousProxy vs SimulatedProxy (18:18)

Sources Of Simulation Error (11:58)

Mid-section Quiz

Replicating Variables From The Server (17:07)

Triggering Code On Replication (12:04)

Smooth Simulated Proxies (8:36)

Simulating Lag And Packet Loss (18:35)

Replay Autonomous Moves (10:43)

Mid-section Quiz

Planning Client-Side Prediction (16:21)

Replicating Structs (19:16)

Simulating A Move (11:26)

Unacknowledged Move Queue (15:37)

Server Time vs Local Time

Simulating Unacknowledged Moves (9:59)

Fixing SimulatedProxy Prediction (13:13)

Mid-section Quiz

Refactoring Into Components (12:23)

Extracting A Movement Component (19:00)

Extracting A Replication Component (18:29)

Decoupling Movement & Replication (17:06)

Mid-section Quiz

Linear Interpolation For Position (12:29)

FMath::Lerp For Client Interpolation (21:26)

FQuat::Slerp For Rotation (11:33)

Hermite Cubic Spline Interpolation (7:54)

FMath::CubicInterp For Velocity (17:09)

Mid-section Quiz

Refactoring With Structs (19:40)

Client Interpolation Mesh Offset (16:26)

Advanced Cheat Protection (16:22)

Mid-section Quiz

End Of Course Wrap-up (2:21)

Extras

All Downloads

Getting Your Badge (2:38)


Sales Page
Archive Page


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